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Betrayal at krondor improved graphics
Betrayal at krondor improved graphics






betrayal at krondor improved graphics betrayal at krondor improved graphics

I played the demo and I really loved the “minimalistic” incipit of the game. What CoS seems to want to do is offering a real chance to listen and play a true adventure, where killing monsters is just a necessary (although funny) eventuality.ġ st Turn) Let’s start talking about the story. Nowadays there are not so many RPGs that can boast the charm of games like Betrayal at Krondor or Realms of Arkania, maybe because many players prefer to smash compulsively buttons instead of trying to “play a role”. In the past weeks I had the luck to have a nice (and funny) chat with Damjan Mozetič, the brilliant mind behind the game, and it’s clear that he knows exactly what are the golden rules to develop a great RPG in the old-fashioned way. There are so many good things to tell about Call of Saregnar that I wouldn’t even know where to start, but for sure what I like, above anything else, is the passion behind this project. I mean, have you ever tried a game capable of catching your attention since the first few seconds, overwhelming you with an incomparable mix of nostalgia, entertainment and roguish adventures? Well, imagine a game like that and imagine my disappointment when, after a couple of hours, suddenly I understood that the demo was already over! There is only thing I hate more than a slice of cold pizza and that is a potential masterpiece still in alpha stage. “ We are each of us angels with only one wing,Īnd we can only fly by embracing one another.”








Betrayal at krondor improved graphics